It would be nice to have the scan depth ajustment when scanning splats like it exists for creating meshes.
It would help avoid scanning people in the background and generating big far away splats.
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I can achieve this by selecting “scan mesh”, processing it, then reprocess it as a splat so that the scan area will be limited to the area scanned for the mesh.
I would like to do this without being forced to process into a mesh first.
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Hi @poWMod,
Thank you for your feature request! I’ve passed it on to our engineers to consider.
Happy Scanning!
Maverick L.
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