Is it possible to use a private scan with VPS enabled and retain its exact location in Unity?

I’m currently working on an app for iOS and Android that uses some objects scanned from a private scan. The goal is to position them and eventually attempt to implement 3D GPS. Some of these scans already have VPS enabled, but when I follow the documentation to integrate them into the project (How to Place Content in Real-World Locations Using Location AR | Niantic Spatial Platform), the location does not match what it should be—unlike with public objects (image attached).

Does anyone know if it’s possible to use these private objects and have them use the correct location without having to manually adjust it?

Thanks in advance! Also, if you know of any additional documentation or tips, I’d really appreciate it. I’m new to this field.